Rules
Fundamentals of snooker:-
1. You hit the cue ball so that it, in turn, hits another ball and hopefully pots it.
2. You must not pot the cue ball.
When there are still red balls on the table:
3. Your first shot on every turn must be to hit a red with the cue ball.
4. If you pot that red (red is the ball ON), then you score 1 point and your next shot may be on any of the colours (be sure to say which one you have chosen). The red stays in the pocket.
5. If you pot that colour (which is now the ball ON), then you score the value of the colour and your next shot must be a red. The colour goes back on its own spot. If it doesn't fit on its spot, then it goes on the highest valued spot available.
6. If you fail to pot, or if you foul, then your turn is ended and your opponent gets to try
7. continue with red-colour-red-colour until all reds are in the pockets When all red balls are gone:
8. Balls are pocketed in this order - yellow(2), green(3), brown(4), blue(5), pink(6), black(7). They stay in the pocket.
9. Every player have 30 sec to play their each shot.
The time limit for game is 15 min, the player having more point will win the game.
Balls:-
The White ball is the cue-ball.
The 06 Reds and the 6 colours are the object balls.
Foul Rules:-
1. Once struck, cue ball must make contact with ball ON first otherwise, foul is committed.
2. If your cue ball does not hit anything on the table, your opponent may choose to take the shot or turn the table back to you.
3. If you commit a foul and your opponent is snookered on all balls ON, he may be allowed to select a free ball (any ball on the table). The free ball, for this shot only, becomes another ball ON and has the same value and is reposted if potted.
4. If your cue ball first hits a ball other than the ball ON, then the penalty is the value of the ball struck or 4 points, whichever is greater.
5. If you pot a ball other than the ball ON, then you do NOT score the value of the ball ON but your opponent scores the value of the ball pocketed.
6. If you touch any ball on the table at any time, then the penalty is the value of the ball touched or 4 points, whichever is greater.
The game ends when:
1. A player resigns because there are not enough balls on the table to make up for the opponent's score OR he does not have enough options to execute a good snooker to force the opponent into a foul.
2. All reds and ball colours are pocketed.
Winner:
- The player with the most points at the end of the game wins!
Mode of Play:-
The players shall determine the order of play by lot or in any mutually agreed manner.
(a) The order of play thus determined must remain unaltered throughout the frame, except a player may be asked by the next player to play again after any foul.
(b) The player or side to strike first must alternate for each frame during a game.
(c) The first player plays from in-hand, the frame commencing when the cue-ball has been placed on the table and contacted by the tip of the cue, either (as a stroke is made, or (ii) while addressing the cue-ball.
(d) For a stroke to be fair, none of the infringements described below in Rule 12, Penalties, must occur.
(e) For the first stroke of each turn, until all Reds are off the table, Red or a free ball nominated as a Red is the ball on, and the value or each Red and any free ball nominated as a Red, potted in the same stroke, is scored.
(i) If a Red, or a free ball nominated as a Red, is potted, the same player plays the next stroke and the next ball on is a colour of the striker’s choice which, if potted, is scored and the colour is then spotted.
(ii) The break is continued by potting Reds and colours alternately until all the Reds are off the table and, where applicable, a colour has been played at following the potting of the last Red.
(iii) The colours then become on in the ascending order of their value as per Section 3 Rule 1(a) and when next potted remain off the table, except as provided for in Rule 4 below, and the striker plays the next stroke at the next colour on.
(g) Reds are not replaced on the table once pocketed or forced off the table regardless of the fact that a player may thus benefit from a foul. Exceptions to this concept are provided for in Section 3 Rules 2(b) (ii), 9, 14(f), 14(h) and 15.
(h) If the striker fails to score or commits a foul, his turn ends and the next player plays from where the cue-ball comes to rest, or from in-hand if the cue-ball is off the table.